With the start of the anniversary event, the Overwatch team introduced Competitve Deathmatch. However, players’ reactions towards the new gamemode have been divided. If you’re a fan of deathmatch, then you love it. Everyone else? Not so much. Complaints about the imbalances of “death-comp” have already began to pop up. But is it just salt, or is there some truth to the calls of foul play? Our Miso R&D team has analyzed the debate and here’s what they found.
Death-comp Less Punishing on Losses
Even if you find yourself on a long losing streak, the SR deduction is not as brutal. On average those who place 6th get a 20 point deduction from their SR. This also does not increase over time. So you don’t have to worry about your score tanking too bad. Plus, the SR win can range from about 30-100 depending on performance. What determines the max amount of SR earned has yet to be calculated. However its good news for anyone looking to make a come back from a few bad rounds.
Hero Stacking is Not a Bad Thing
If you’ve tried the new death-comp by now, you have probably already encountered matches where practically everyone is the same hero. However, just cause the match has turned into a Roadhog hook-off doesn’t mean you can’t win. In fact, hero stacking can be a benefit. This makes the counters to said heroes much more effective in gameplay. Not to mention it can cause a domino effect, persuading opponents to diversify their hero choices.
You Don’t Have to Be the Best to Win
The great thing about death-comp is that points aren’t only awarded to 1st place. Instead, the win is counted for the top 4. Since the game mode is not team-based, chances of winning are increased. This makes rising through the ranks much easier, while dealing with less toxicity.