Cell is Dr. Gero’s ultimate creation, possessing all the favourable abilities and genetic traits of the best martial artists on the planet. Unlike the other Androids, Cell was not completed by Dr. Gero, but rather through his supercomputer.
Cell is an infamous antagonist, known for having different forms achievable through absorbing people.
L → M → 2M → H
This combo, named ‘Bread‘, is the default combo that all characters can use. As such, it is one of the many efficient Bread and Butter combos in the game and can be followed up with a variety of different attacks, or a Super Dash.
(Requires 2 bars minimum)
236 + H → 236 + R1
Extremely useful when an enemy is trying to get up close and personal. Start by dishing out a Heavy Rolling Crush before knocking them back with an Energy Field.
Heritage
(Requires 1 bar minimum)
Reflecting the Goku side to Cell, jump and initiate a Hell Strike to Instant Transmission behind an opponent. Then Vanish to flash in front of them before finishing the combo with a Kamehameha.
(Requires 1 bar minimum)
H → 214 SP. ATK → Vanish → R1
Requires one bar of energy, but this can easily gained back if combo is completed successfully. Start off with a Standing Heavy Attack before taking advantage of the distance with a Psycho Crash. Utilize Vanish to teleport and knock your opponent from behind, setting you up for a perfect Dragon Rush.
(Requires 6 bars minimum)
L → M → 2M → H
This combo, named ‘Bread‘, is the default combo that all characters can use. As such, it is one of the many efficient Bread and Butter combos in the game and can be followed up with a variety of different attacks, or a Super Dash.
(Requires 2 bars minimum)
236 + H → 236 + R1
Extremely useful when an enemy is trying to get up close and personal. Start by dishing out a Heavy Rolling Crush before knocking them back with an Energy Field.
Heritage
(Requires 1 bar minimum)
Reflecting the Goku side to Cell, jump and initiate a Hell Strike to Instant Transmission behind an opponent. Then Vanish to flash in front of them before finishing the combo with a Kamehameha.
(Requires 1 bar minimum)
H → 214 SP. ATK → Vanish → R1
Requires one bar of energy, but this can easily gained back if combo is completed successfully. Start off with a Standing Heavy Attack before taking advantage of the distance with a Psycho Crash. Utilize Vanish to teleport and knock your opponent from behind, setting you up for a perfect Dragon Rush.
(Requires 6 bars minimum)
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